Junkrat is likely to provide a lot of disruption and DPS, much like his Overwatch incarnation. The new heroes Junkrat and Ana were also announced, but they weren’t given as thorough an overview. Gale Force Esports and Team Freedom will face off on this new map. If you’re excited to see Volskaya Foundry, they’ll be hosting a showcase on the Heroes of the Storm twitch channel on September 21st at noon CDT. The team noted that objects placed on the belts, like Medivh’s portals or Gazlowe’s turrets, also move. There are some moving treadmills around the control points too, which should add a ton of interest to the game. The mechs are controlled by two players, much like Cho’Gall. If you win the point, your team gains the ability to control some a mech created by the Russian company. It uses Overwatch‘s capture points, including the overtime mechanic. At the very beginning of the gif, there’s a purple blur which appears to be zerg-ish.Īfter the first Heroes Global Championship series between Team Expert and Tricked Esport, they revealed the new Volskaya Foundry map. He appeared to be doing so on the Volskaya map from Overwatch. Then, this morning as HGC began, they tweeted a gif of what appeared to be Varian in a new skin, swinging a similarly transparent sword, with a polar bear on his shoulder instead of a lion. This came with the promise of an announcement during HGC. We saw two slightly pinkish, transparent swords in the snow, next to a slightly blurry robotic arm in the background. Everyone’s favorite walking explosion Junkrat is coming to the Nexus, as is the innovative healing sniper, Ana. There’s a new map the Volskaya Foundry, and two new heroes. ![]() Now, we know we’re getting a bunch of new content stemming from Overwatch. Either that, or players will just have to adapt to the new ways to play.The Heroes of the Storm team has been teasing a new announcement for a couple days. While this attempt to reduce draws has been welcomed by the majority of players, it still needs some fine-tuning to find the optimal solution. On the other hand, opponents of this change point out that teams just have to fight on the objective in these situations now-as opposed to holding a chokepoint further forward on the map. Many are suggesting that the new percentage-based scoring be changed to the “pie-slice” ticks on the objective capture, although that has the potential to create more draws yet again, which is what Blizzard is desperately trying to move away from. That makes it extremely unlikely for something like this to happen on an Escort map. The main argument against it, though, is that the payload is right outside of the attacking team’s spawn, whilst an Assault objective is found through numerous choke points and defensive hold positions. ![]() It works the same way as Escort maps, where a team needs to move the payload further than the enemy team to win. The thread in question is filled with people who are concerned with the fix, as most seem to find this feature unfair or unbalanced. This gif, posted by r/Derkki on Reddit, illustrates exactly how quickly a game can end with this new way of scoring. If neither team captures an objective, the last team to play attack simply has to sit on the objective uncontested for a split second to get a higher percentage and therefore capture it to win the game. ![]() This fix has been called for by the community for a very long time, and it’s one that has had Blizzard scratching their heads while trying to find something that works better.īut with this fix has created another issue. ![]() Blizzard seems to have finally found a solution to eliminating draws on Assault and Assault/Escort hybrid maps in Overwatch-but it’s leading to games ending faster than anyone thought possible.Ī new PTR patch in testing has introduced a tracker to force teams to capture a percentage of an objective, to try and reduce draws.
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